From Sailor Moon Flash!
| Sui | |
|---|---|
| Profile | |
| Name: | Trijntje Van Motreën |
| Birthday: | October 5 |
| Age: | 21 |
| Affiliation: | Elementals, JDE |
| Powers: | Weather |
| Player: | Laris |
Contents |
The Basics
Name: Trijntje Van Motreën (also answers to Katrijn/Katherine variants for the less Dutchly-inclined), pronounced "treen-tyah" or "tree-yin-tyah". This is the Dutch variant of Katherine, from the Greek name Aikaterine. The etymology is debated: it could derive from the earlier Greek name Hekaterine, which came from hekateros ("each of the two"); it could derive from the name of the goddess Hecate; it could be related to Greek aikia "torture"; or it could be from a Coptic name meaning "my consecration of your name".
Van Motreen is bastardized Afrikaans for "of the drizzly rain".
Position: Sui by Yu-Huang's whims, photographer/videographer for Jade Dragon Enterprises the rest of the time.
Appearance: Trin cuts a striking figure not unlike a supermodel, only in all the worst ways. She is of average height but nearly emaciated-looking, her shoulders and hips all sharp jutting angles, her limbs frail-looking. Her complexion is utterly paper-white in keeping with her Dutch heritage, though strangely lacks the capacity to turn lobster red despite living under the often harsh African sun. The remnants of prettiness still remain about her face, generous lips, deep-set, narrow grey eyes and a broad nose forming soft features, somewhat countered by the heavy shadows under both eyes. Her hair is cropped roughly, barely brushing her shoulders, with equally choppy bangs and stray forelocks over her exposed ears. It's limp and abused by endless waves of dye, leaving her natural platinum nearly greyed out with blotches of black, blue and green throughout.
In the workplace Trin dresses in surprising respectability, even downright business chic, because Li-Nian buys it all. Otherwise she's walking around Tokyo like a shabby style-void, wearing her plain white t-shirts or tank tops with her nondescript jeans and khaki pants, all of it old and frayed, the same clothes she's had since she was all of thirteen. Occasionally she wears hair trinkets (one of her very few interests) or jewelry, only to leave it forgotten by the wayside as she drifts through her day.
Age/Birthday/Astrological Whatnot: 21 years old/October 5/Libra
Mundane Life
Friends and Family: Trin has her fellow Elementals at JDE, and she has her god. Beyond this she really has no close figures in her life, because that would require her to do some sort of upkeep of a social bond on her part.
Usual Daily Routine:
Background: Trijntje's parents were two of the nicest people South Africa could've asked for -- her mother emigrated from England, her father a native, both of them professors at the University in Cape Town. They were intellectual and progressive, perhaps too radical in the eyes of some, like their staunchly Boer families, but they were obnoxiously close-knit and loving among the four of them: Willem, Elissa, their daughter children Trijntje and their younger son Jan. Growing up, Trin's parents fed her ever-curious head with all of her latest obsessions (horses, dinosaurs, fairy tales, then dinosaurs again, then King Arthur stories, then astronomy, then ghost ships) while they also taught her things that made some of the conservative white neighbors pointedly uncomfortable, such as to ignore certain segregation signs and to play stickball with any other child under the sun.
The time and place were unkind in combination -- even as a bright, sensitive child of eight, Trin was aware on some level of the violence that went on. The oppression of South Africa's black majority was reaching its breaking point, riots commonplace, the years of bitter conflict expanding into a sort of undercurrent of brutality, barely out of sight of everyday life. She was sheltered, as any kidlet might be, fromt he worst, but the reality was there in glimpses of news shows, and people who, for reasons hemmed and hawed about, simply went away and never came back.
Later it would be suspected that a student of Willem's was the one who singled out the Van Motreens as "race traitors", though it was never confirmed. At first it was anonymous harassment, photos from protest demonstrations, unsigned letters demanding their resignations from the school. Both failed to submit to the shadowy pressure, and it was then that Willem was forced into a car on a quiet streetcorner, beaten severely, and taken to watch his family die. Elissa was unspeakably tortured in front of him. His children were only granted slightly more reprieve. They were held over a course of several days, videotaped and photographed to fuel threat and propaganda to others. Finally, in the tiny ramshackle house miles from anywhere, mother, son, and daughter were to be taken to the washroom, stripped and bound, placed in the bathtub and then executed. Spraying a trio of huddled bodies with automatic weapons fire, however, left room for the most unlikely of possibilities: the daughter was never fatally hit.
Left for dead, the shellshocked girl escaped through a tiny bathroom window while her would-be killers fumbled through the darkness of the shack -- a seaside squall had come up on them in a rush and knocked out the power. By the time the storm reached fever-pitch, the kidnappers were forced to abandon Willem in the dangerously swaying house to recover Trin, whose absence was at last noted. While Willem made his way to authorities quickly, they would not recover his child until the next day -- found naked, bloody, and pressed into the rocky crevice of the shoreline. When questioned by a battery of doctors and psychiatrists, all received the same, deadened answer: "I'm fine."
There was a lot of clamor for the killers to be brought to justice, but no solid charges were ever filed. Willem fell out of his civic crusade, destroyed by the gruesome deaths of his wife and son, and struggling to care for a daughter who screamed and clawed at her skin in turns with being catatonic and motionless for days. The survivor's guilt crushed Willem into a shadow of a man for many years. He didn't have it in him to have Trin put away, his only surviving family, instead letting her roam the city and run afoul of all manner of trouble. At last, when Trin was seventeen, her father penned an apologetic note and took his own life.
Left with nobody and no desire for anything else in the world, so utterly scarred she was unable to feel any but the faintest inklings of human emotion, Trijntje was on her way to follow her family into the next life, when the Jade Emperor reached out to her. The sudden and overwhelming emotion he inspired in her brought the world into delicious, crisp reality, only for a moment -- but a moment was all it took for Yu-Huang to become her god, the only thing of any consequence in the universe.
A Little More Specific
Quirks: Trin's shattered psyche is a self-defense mechanism in response to a course of extremely traumatic events -- that is, she is severely afflicted with Post Traumatic Stress Disorder and a tightly woven web of all the other afflictions that tie in with it. Depressed to the point of inertness and utterly detached from human empathy, she is usually indifferent to anyone around her. She floats through her waking hours like a zombie, poking or prodding things as she goes. However, her lack of connection with others makes her dangerous in that she is casually cruel and will do horrible things out of idle curiosity or in an attempt to make herself feel something through her trauma-haze, for good or for bad (upon learning that Serenity suffers unimaginably and yet remains the loving hope of the solar system, she will definitely attempt to vivisect Kia to find where all the happy lives). Her apathy can make her extremely malleable or in certain cases completely unflappable in that she is not able to be convinced, bribed or intimidated to sway from her course. Also she is a chronic substance abuser, again, in an attempt to substitute for real emotional experiences.
It is interesting to note that if she's coherent and in the mood to converse at all, Trin has no problem conveying her terribly sad story to anyone who cares to ask. She does not understand on a conscious level that it happened to her, and will rattle it off as if reading from a book. It is possible to instigate flashbacks in her, with viciously destructive results (both to herself and surrounding property), but these are unpredictable and difficult to purposely trigger, unless you're Gene.
Darkest Secret: Down in her heroin-addled heart, despite her quest to feel things again and have the world seem real again, Trin is downright terrified to actually open that floodgate. If she was consciously presented with the choice between feeling all the pain she's suppressed and dying, she'd probably pick the latter. (For Sui, being redeemed by Serenity will be a very... eventful undertaking.)
Reactions to Sudden Hugs: Spin the wheel of Trin's Idle Responses to Hugs for one of several possible outcomes: Stand there doing nothing, attempt to slither free, feign unconsciousness, stick a ballpoint pen in the offender's forearm, return gesture and attempt to count the hugger's vertebrae. Take your pick.
Virtues and Vices: S-l-o-t-h, find out what it means to... ... anyway I'm going back to bed.
Badassery
Power Sphere: Weather
Asswhoopery: Sui can affect the weather over a fairly wide radius -- city-wide if necessary, from a change in the wind* to disastrous flooding. In a much smaller range she can control water directly, commanding it to turn dagger-sharp or defy gravity in all manner of ways. She can't conjure water from nothing, but she can use her weather influence and nearby sources to make this power nigh inexhaustible. In keeping with her atmospheric powers, she's gifted with two unusual senses beyond standard perception: a supernatural awareness of atmospheric conditions and a sort of "Godzilla's radar", meaning she has a vague subconscious awareness of where her powers will do the most damage, to compensate for their broad and chaotic nature. Her deadliest focused attack is to channel lightning, which might get a bum rap in video games but is in fact hotter than the surface of the sun, and can be directed by Sui to chain between victims, as well as fork. Combined with her control of highly-conductive H2O, it can be made twice as ugly.
- Note: Sui cannot control winds directly like Kong, only in the general sense of controlling temperature and atmosphere as a whole.
- Additional Fun Fact: Upon arriving in Tokyo, Trin does not speak Japanese.
Greatest Weakness: Sui's power relies on bringing her arsenal to battle, and this can be difficult or time-consuming, especially if she is trapped inside, or Tokyo is having a dry spell. As with her youma, many of Sui's one-on-one attacks can be weakened using fire, earth or air based senshi powers. Overall Sui's powers are hard to overwhelm because they are so pervasive and on such a large scale, but in the end her own languid, strategy-less fighting style is her biggest shortcoming.
Summoning: Water Babies: Sui can conjure a handful of these minions at a time. They're small, bloblike entities made of animated water, with beady eyes floating freely within their bodies. Being non-solids, they can squeeze through tiny openings and be squished into any number of shapes. Not very menacing when they're toddling around at roughly two feet tall, but they are impossible to kill or even really impede by stabbing, bludgeoning, hacking, stomping, or anything physical. They also absorb any water they come in contact with, exponentially growing in size as they suck up the contents of storm drains or sink pipes (or god forbid, the ocean). Once they have sufficient body mass they will turn into pinpoint storms of hail and lightning and powerful, twisting currents, until they've spent all their ammo and have to revert to blob status. They're not very strong, and are quite vulnerable to earth, fire and being dispersed by strong wind when in cloud-form, but they're mostly a horrible pain in that between being a vapor and being a water-bubble they are so. hard. to. hit.
Connections
Describe roleplaying hooks for this character, either in a point-by-point for each of their existing comrades/enemies, or in general terms. No one exists in a vacuum, so no character should be completely devoid of connections to one another or to Tokyo. Don't cop out on this one, especially since this is the part that Cal and Lisa read first.
Yu Huang
x
Li-Nian
If ever there was a neuroses that Trin's very existence made worse a hundredfold, (besides Dante, but that's a whole other minefield) it's Li-Nian. This is because Trin will accept and reject Li-Nian's desperate love in a random, unpredictable manner, causing Li-Nian to just about go off the deep end like a rat beating the feeder bar until its tiny paws fall off. On the level of basic survival, however, Trin knows that Li-Nian will handle things for her even whe she herself can scarcely muster the will not to starve, making it almost, almost a sort of alliance between them, though mostly it's antagonistic. Ironically they both need the same thing that neither can give to the other: protection from Dante.
Ebba
When Ebba talks at length, Trin slowly puts her head down on the nearest available surface. There might be blood, however, when Trin takes the liberty of messing with just about anything within reach, thus disrupting Ebba's cautiously ordered world.
Arcelia
x
Dante
x
Tacey
x
Lucien
Lucien, Lucien, Lucien. Trin will try to mess with the chip on his shoulder because it gets results just like pushing a button. She will consider herself superior and bitter, even slightly jealous towards him in turns because he's so young and so relatively unmarred by the big bad world, in her opinion. She will offer him illegal substances in a halfassed attempt to corrupt some youth.
Gene
Trin really has NO IDEA how badly Dr. Gene could fuck her over, though odds are he's not as inclined to play with these damaged goods as he'd be to really work on a proper canvas. Still, she might hold a very specialized interest for him if he ever had an inkling to work on someone with a high tolerance for all manner of things. As far as the other direction, well... she'll try to steal prescription drugs from him if she can, and otherwise harbors a vague resentment lingering in her memory of patronizing childhood shrinks.
